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RESEARCH PAPER / 2025-10-15

Efficacy of a video game for promoting active and healthy aging (Initial Version): a randomized controlled trial.

Vanessa Blanco, Patricia Otero, Tania Cotardo, Queila Bouza, Ángela J Torres, Fernando L Vázquez

Department of Evolutionary and Educational Psychology, University of Santiago de Compostela, Rúa Xosé María Suárez Núñez, S/N (Campus Vida), 15782, Santiago de Compostela, Spain. [email protected]. · pubmed

Abstract

Population aging presents challenges for physical, mental, and social health. Serious video games have emerged as promising tools to promote active aging; however, evidence regarding their efficacy remains limited. No prior studies have integrated mood-related aspects, cognitive stimulation, and healthy lifestyle habits into a single intervention. This study aimed to assess the efficacy of a cognitive-behavioral program for promoting holistic active aging, delivered through a video game.

The following analysis is generated by AI and may contain errors. It is separate from the authors’ abstract and is not peer review.

Research summary

The paper claims that a video game intervention can promote holistic active aging by integrating mood-related aspects, cognitive stimulation, and healthy lifestyle habits. This research is relevant as it explores innovative approaches to enhance active aging, addressing the broader challenges associated with population aging.

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