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RESEARCH PAPER / 2025-10-03

The Impact of Active Augmented Reality Games on Physical Activity and Cognition Among Older Adults: Feasibility Study.

Amy Shirong Lu, Bhagyashree Parkar, Shiveshchandra Gupta, Sierra Hall, Dominika M Pindus, Arthur F Kramer

Health Technology Lab, Department of Communication Studies, College of Arts, Media, and Design, Department of Public Health Science and Health Sciences, Bouvé College of Health Sciences, Northeastern University, 360 Huntington Ave 212A Lake Hall, Boston, MA, 02115, United States, 1 6173737839. · pubmed

Abstract

Physical activity (PA) enhances physical health as well as cognitive and brain health, yet motivating older adults to initiate and sustain PA remains challenging, a difficulty exacerbated by the COVID-19 pandemic. Active augmented reality (AAR) games, integrating digital gameplay with real-world physical movement, provide an enjoyable and accessible means for PA promotion among older adults in independent living environments, mitigating barriers such as poor weather and unfavorable neighborhood environments. However, limited research has explored the feasibility and impact of AAR interventions in this population.

The following analysis is generated by AI and may contain errors. It is separate from the authors’ abstract and is not peer review.

Research summary

Active augmented reality games can promote physical activity and cognitive engagement among older adults. The paper is relevant as it explores innovative methods to enhance physical activity, which is crucial for maintaining health and cognitive function in aging populations, addressing a significant barrier to longevity.

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