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RESEARCH PAPER / 2025-08-09

The effects of competition on exercise intensity and the user experience of exercise, during virtual reality bicycling for healthy adults across the lifespan.

John L Palmieri, Judith E Deutsch

Rivers Lab, Department of Rehabilitation & Movement Sciences, Rutgers School of Health Professions, Newark, NJ, USA. [email protected] Lab, Department of Rehabilitation & Movement Sciences, Rutgers School of Health Professions, Newark, NJ, USA. [email protected]. · pubmed

Abstract

Engaging in regular moderate-to-vigorous exercise is an essential component of promoting longevity and reducing health risks associated with a sedentary lifestyle. However, various barriers can hinder participation in high-intensity exercise. Virtual reality (VR) may enhance exercise adherence by increasing engagement and motivation. Specifically, elements such as visual feedback and competition within VR environments may encourage users to exercise at higher intensities. Though the literature suggests that competitiveness may decrease with age, there is limited research comparing intensity and motivation during competitive exercise across the lifespan. This study aims to compare the effects of visual feedback and competition in a VR bicycling simulation on exercise intensity and user experience (motivation and enjoyment) in middle-aged and older adults and compare them to healthy younger adults.

The following analysis is generated by AI and may contain errors. It is separate from the authors’ abstract and is not peer review.

Research summary

The paper claims that competition and visual feedback in VR bicycling can enhance exercise intensity and user experience across different age groups. This research is relevant as it explores innovative methods to promote physical activity, which is crucial for longevity and reducing age-related health risks.

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